渲染王3ds Max三维特效动画实战剖析
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九五品
仅1件
作者来阳
出版社清华大学出版社
出版时间2020-08
版次1
装帧其他
货号bg21-3
上书时间2024-07-17
商品详情
- 品相描述:九五品
图书标准信息
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作者
来阳
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出版社
清华大学出版社
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出版时间
2020-08
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版次
1
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ISBN
9787302556336
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定价
79.00元
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装帧
其他
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开本
16开
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纸张
胶版纸
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页数
228页
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字数
445千字
- 【内容简介】
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《渲染王3ds Max三维特效动画实战剖析》定位于三维动画制作中的特效动画领域,全面讲解了如何使用3ds Max 2020及相关插件Phoenix FD来制作三维特效动画,涉及的效果包括破碎、燃烧、爆炸、浪花、飞溅等特效。书中实例可用于建筑、栏目包装等特效动画制作项目,这些均为非常典型的三维特效动画表现案例。书中内容丰富、章节独立,读者可直接阅读自己感兴趣或与工作相关的动画技术章节。 《渲染王3ds Max三维特效动画实战剖析》适合对3ds Max软件具有一定操作基础,并想要使用3ds Max来进行三维特效动画制作的读者阅读与学习,也适用于高校动画相关专业的学生学习参考。
- 【作者简介】
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生于吉林省白山市,获农业推广硕士,风景园林硕士双硕士学位。
Autodesk 3ds Max产品认证专家,计算机图形图像类畅销书作者。曾就职于北京第五映像空间动画制作有限公司,担任三维动画师,参与制作了大型三维儿童动画片《蔬菜宝宝》和《企鹅部落》。
曾就职于北京水晶石数字科技股份有限公司,担任三维动画师,参与制作了大量地产表现动画项目。
曾就职于长春知和国际动漫游戏产业园,担任三维动画教师。
现就职于长春科技学院视觉艺术学院,主讲3ds Max、Maya等软件的图像技术课程
- 【目录】
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第1章 三维特效动画概述
1.1 三维特效动画内涵 ···················1
1.2 三维特效动画的应用 ················5
1.2.1 影视特效 ·····························5
1.2.2 建筑表现 ·····························6
1.2.3 栏目包装 ·····························6
1.2.4 游戏动画 ·····························7
1.3 我们身边的特效镜头 ················8
1.3.1 液体特效 ·····························8
1.3.2 烟雾特效 ·····························8
1.3.3 燃烧特效 ·····························9
第2章 火焰燃烧特效动画技术
2.1 效果展示·······························10
2.2 动画场景分析 ·······················10
2.3 制作火焰燃烧动画 ···············12
2.3.1 制作火焰发射装置 ········12
2.3.2 为火焰动画添加力学 ·····19
2.3.3 火焰的渲染设置 ············21
2.3.4 为火焰添加粒子细节 ·····23
技术专题:如何获取正版的Phoenix FD和
VRay软件 ·······················27
2.4 渲染设置······································28
第3章 龙卷风特效动画技术
3.1 效果展示···················································31
3.2 场景单位设置 ···········································31
3.3 制作龙卷风动画 ········································32
3.3.1 创建龙卷风发射器 ·····························32
技术专题:如何更改视口的背景色 ·············41
3.3.2 调整龙卷风的细节 ·····························42
3.3.3 制作龙卷风移动动画 ·························47
3.4 渲染设置···················································50
3.4.1 设置灯光和摄影机 ·····························50
3.4.2 渲染输出 ·············································52
第4章 倒牛奶特效动画技术
4.1 效果展示······························57
4.2 动画场景分析 ······················57
4.3 制作牛奶倾倒动画 ··············59
4.3.1 设置液体发射 ················59
4.3.2 设置液体动画 ················63
技术专题:为液体设置初始发射方向 ·········69
4.4 渲染设置···················································70
第5章 第5章 破碎飞溅特效动画技术
5.1 效果展示·································72
5.2 动画场景分析 ·························72
5.3 制作杯子破碎动画 ················74
5.3.1 制作杯子破碎效果 ·········74
5.3.2 使用MassFX动力学系统制作杯子
破碎动画 ··············79
技术专题:设置动力学动画需要注意的问题 ·····85
5.4 制作液体飞溅动画 ···············86
5.5 渲染设置································94
5.5.1 制作饮料材质 ················94
5.5.2 设置灯光 ··························95
5.5.3 渲染输出··························98
8.3.2 波浪计算模拟 ··············146
技术专题:提高液体模拟的动画细节 ·······151
第6章
8.3.3 泡沫计算模拟 ··············153
巧克力酱特效动画技术技术专题:如何控制泡沫的生成数量 ·······156
8.4 为液体模拟器设置海洋材质··········158
6.1 效果展示··············100
技术专题:调整海洋置换纹理的细节 ·······162
6.2 动画场景分析 ················100
8.5 渲染设置························164
6.3 设置液体发射 ················102
8.5.1 设置灯光 ··················164
6.3.1 制作液体发射器路径动画 ···············102
8.5.2 渲染输出 ···········································165
6.3.2 设置液体发射 ···································104
技术专题:“发射器”卷展栏命令解析·····105
第9章
爆炸特效动画技术
6.4 制作液体动画 ·························106
6.4.1 设置液体碰撞对象 ···········106
6.4.2 液体解算······107
9.1 效果展示············168
技术专题:“常规参数”卷展栏命令解析·····1
9.2 场景单位设置 ·········································168
技术专题:“液体设置”卷展栏命令解析·····1
2 9.3 创建爆炸特效 ·················169
6.5 渲染设置··········114
9.3.1 创建爆炸发射装置 ··················169
6.5.1 制作巧克力材质 ·········114
9.3.2 爆炸动画模拟 ·············174
6.5.2 渲染输出·······················115
9.3.3 制作连续爆炸动画 ··············180
第7章
9.4 渲染设置··············182
游艇浪花特效动画技术(一)9.4.1
创建摄影机 ··············182
9.4.2 渲染输出 ·············184
技术专题:使用渲染预设渲染场景 ···········188
7.1 效果展示···············118
7.2 动画场景分析 ············118
第10章 水果炸裂特效静帧表现
7.3 设置游艇动画 ·············120
技术
7.4 设置波浪动画 ·············123
7.4.1 水面动画模拟 ·······123
7.4.2 泡沫动画模拟 ·······129
10.1 效果展示···················192
技术专题:“泡沫属性”卷展栏命令
10.2 使用Phoenix FD来制作水果炸裂特效···192
解析················131
10.2.1 设置场景单位··············192
7.5 渲染设置···········133
10.2.2 创建液体发射装置 ······193
7.5.1
制作水面及泡沫材质 ··············133
10.2.3 创建液体模拟器 ·····························194
7.5.2
设置灯光···············134
10.2.4 创建力学影响·········196
7.5.3
渲染输出················138
10.2.5 制作果汁材质·······201
第8章
10.2.6 渲染设置 ···············202
游艇浪花特效动画技术(二)
技术专题:影响果汁炸裂细节的参数设置 ···203
10.3 使用“液体”来制作水果炸裂特效·······206
10.3.1 设置场景单位······206
8.1 效果展示···········140
10.3.2 创建液体发射装置 ··············207
8.2 动画场景分析 ·······························140
10.3.3 创建运动场影响 ··················211
8.3 使用PhoenixFD创建波浪·············142
10.3.4 制作牛奶材质······················215
8.3.1
制作游艇动画 ···············142
10.3.5 渲染运动模糊特效 ···········216
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