• Character Animation With Direct3D
  • Character Animation With Direct3D
  • Character Animation With Direct3D
  • Character Animation With Direct3D
  • Character Animation With Direct3D
  • Character Animation With Direct3D
  • Character Animation With Direct3D
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Character Animation With Direct3D

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作者Carl Granberg 著

出版社Cengage Learning

出版时间2009-04

版次1

装帧平装

上书时间2024-12-19

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图书标准信息
  • 作者 Carl Granberg 著
  • 出版社 Cengage Learning
  • 出版时间 2009-04
  • 版次 1
  • ISBN 9781584505709
  • 定价 355.90元
  • 装帧 平装
  • 开本 其他
  • 纸张 其他
  • 页数 448页
  • 正文语种 英语
【内容简介】
Doyouwanttolearnhowtomakeyourgamecharacterslookand
movemorerealistically?CharacterAnimationwithDirect3Dshows
youhowtoapplyfundamentalcharacteranimationtechniquesto
Direct3Dtechnologytobringyourcharacterstolife.Beginningwith
abriefhistoryofcharacteranimation,you’llbeintroducedtothe
mostcommontypesofcharacteranimation.Thisbookcoversskeletal
animation,morphing,inversekinematics,ragdollanimation,and
muchmore.You’llstartwithabasic3Dcharacterthatyou’llbring
tolifeasyouworkyourwaythrougheachchapter.Throughout
thecourseofthebookyou’lllearnhowtocreateacharacterthat
canwalk,talk,collidewithobjects,fall,andmore.You’llutilizeskeletal
animationforoverallmovementandmorphinganimationtechniques
formorerefinedmovementsuchaschangesinfacialexpression.
Youcanapplythecharacteranimationskillsyoulearninthisbook
toanygamegenre.CharacterAnimationwithDirect3Disperfectfor
anygamedeveloperlookingtocreatemorelife-likeandinteresting
gamecharacters.
【作者简介】
CarlGranberghasbeencreatinggamesonahobbybasissincetheoldDOS-basedMode13hgraphics,afterwhichhemovedontoDirectDrawandfinallyDirect3Dgraphics.HereceivedhismasterofscienceincomputingatCurtinUniversity,Perth,Australia,andhassincebeenworkingintheFinnishgameindustryfor3years.HeiscurrentlyworkingasaToolsprogrammeratRemedyEntertainmentinFinland.He'salsoinvolvedwithagroupofhobbygamedevelopersthatgoesbythenameofBugFactory(www.bugfactory.fi),whichhasjustreleaseditsfirsttitle,TheTalesofBingwood.Formattersrelatingtothisbook,hecanbecontactedatcarl@bugfactory.fi.
【目录】
Introduction
Chapter1:IntroductiontoCharacterAnimation
Chapter2:ADirect3DPrimer
Chapter3:SkinnedMeshes
Chapter4:SkeletalAnimation
Chapter5:AdvancedSkeletalAnimationTechniques
Chapter6:PhysicsPrimer
Chapter7:RagdollSimulation
Chapter8:MorphingAnimation
Chapter9:FacialAnimation
Chapter10:MakingCharactersTalk
Chapter11:InverseKinematics
Chapter12:WrinkleMaps
Chapter13:CrowdSimulation
Chapter14:CharacterDecals
Chapter15:HairAnimation
Chapter16:PuttingItAllTogether
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