• 软件工程原理与实践
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软件工程原理与实践

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50.72 6.4折 79 全新

库存30件

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作者沈备军[等]编著

出版社机械工业出版社

ISBN9787111739449

出版时间2024-01

装帧平装

开本16开

定价79元

货号14628246

上书时间2024-09-19

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目录
C O N T E N T S 目  录 丛书序言 序 前言 第一篇 软件工程概述 第1 章  绪论 ··································· 2 1.1 什么是软件 ·························· 2 1.1.1 软件的定义和作用 ········ 2 1.1.2 软件的发展历史 ··········· 3 1.1.3 挑战与问题 ················· 4 1.2 什么是工程 ·························· 6 1.2.1 软件是一门工程学科 ····· 6 1.2.2 工程的定义和特性 ········ 6 1.2.3 工程过程 ···················· 7 1.3 什么是软件工程 ···················· 7 1.3.1 软件工程的概念和知 识体系 ······················· 7 1.3.2 软件价值工程 ·············· 8 1.3.3 软件系统工程 ·············· 8 1.3.4 软件工程的发展趋势 ···10 1.4 软件工程职业道德规范 ··········10 1.4.1 SEEPP 标准 ···············10 1.4.2 软件工程师的职业 责任 ·························12 1.5 案例概述 ····························13 思考题 ·····································13 第2 章  软件过程 ····························14 2.1 软件过程概述 ······················14 2.1.1 软件过程的概念 ··········14 2.1.2 软件生存周期过程 标准 ·························15 2.2 软件过程模型 ······················16 2.2.1 瀑布模型 ···················16 2.2.2 增量模型 ···················17 2.2.3 演化模型 ···················18 2.3  敏捷过程 ····························22 2.3.1  敏捷过程的价值观 和原则 ······················22 2.3.2  Scrum ·······················24 2.3.3  Kanban ·····················26 2.4  开发运维一体化 ···················27 2.4.1  DevOps 的生命周期 ·····27 2.4.2  应用DevOps 的原则 ····28 2.4.3  持续集成、持续交付和 持续部署 ···················28 2.4.4  DevOps 工具链 ···········29 2.5  软件过程的选择、裁剪、 评估和改进 ·························29 2.5.1  软件过程的选择 和裁剪 ······················29 2.5.2  软件过程的评估 ··········30 2.5.3  软件过程的改进 ··········33 思考题 ·····································34 第二篇 软件工程技术 第3 章  软件工程模型和方法 ·············36 3.1  软件工程模型 ······················36 3.1.1  什么是模型 ················36 3.1.2  CIM、PIM 和PSM ······37 3.2  结构化方法 ·························37 3.2.1  结构化分析 ················38 3.2.2  结构化概要设计 ··········41 3.2.3  结构化详细设计 ··········43 3.3  面向对象方法 ······················43 3.3.1  面向对象的基本概念 ····44 3.3.2  面向对象的基本原则 ····44 3.3.3  面向对象的模型 ··········45 3.3.4  面向对象的分析 ··········46 3.3.5  面向对象的设计 ··········47 3.4  基于构件的开发方法 ·············47 3.4.1  概述 ·························48 3.4.2  方法框架 ···················49 3.4.3  构件开发 ···················49 3.4.4  构件管理 ···················50 3.4.5  构件组装 ···················51 3.5  面向服务方法 ······················51 3.5.1  面向服务架构的基本 概念 ·························52 3.5.2  面向服务建模的内涵 ········54 3.5.3  面向服务建模的方法 ····55 3.6  模型驱动开发方法 ················56 3.6.1  方法概述 ···················57 3.6.2  模型和元模型 ·············58 3.6.3  模型转换 ···················59 3.6.4  领域特定语言 ·············59 3.7  软件产品线工程 ···················60 3.7.1  方法概述 ···················60 3.7.2  产品线的可变性 ··········62 3.7.3  领域工程 ···················63 3.8  形式化方法 ·························64 3.8.1  方法概述 ···················65 3.8.2  形式化规约 ················65 3.8.3  形式化开发 ················66 3.8.4  形式化验证 ················66 思考题 ·····································67 第4 章  软件需求工程 ······················68 4.1  面临的挑战 ·························68 4.2  软件需求 ····························70 4.2.1  什么是软件需求 ··········70 4.2.2  优秀需求具有的 特性 ·························71 4.3  软件需求工程的5 个阶段 ·······72 4.3.1  需求获取 ···················73 4.3.2  需求分析 ···················79 4.3.3  需求定义 ···················80 4.3.4  需求验证 ···················82 4.3.5  需求管理 ···················83 4.4  UML 图 ·····························86 4.4.1  用例图 ······················86 4.4.2  活动图 ······················87 4.4.3  类图 ·························88 4.4.4  时序图 ······················93 4.4.5  通信图 ······················95 4.4.6  状态机图 ···················95 4.4.7  构件图 ······················97 4.4.8  部署图 ······················99 4.4.9  包图 ······················· 101 4.5  面向对象分析建模 ·············· 101 4.5.1  建立用例模型 ··········· 102 4.5.2  建立概念模型 ··········· 113 4.5.3  识别用例实现 ··········· 115 4.5.4  识别分析类 ·············· 116 4.5.5  建立分析模型 ··········· 119 4.6  敏捷开发中的需求工程 ········ 122 思考题 ··································· 124 第5 章  软件架构设计 ···················· 125 5.1  软件设计概述 ···················· 125 5.1.1  软件设计过程 ··········· 125 5.1.2  软件设计模型 ··········· 126 5.1.3  软件设计原则 ··········· 126 5.1.4  软件设计的复用 ········ 128 5.2  软件架构风格 ···················· 129 5.2.1  通用结构的架构 风格 ······················· 129 5.2.2  分布式系统的架构 风格 ······················· 133 5.2.3  交互式系统的架构 风格 ······················· 140 5.2.4  自适应系统的架构 风格 ······················· 142 5.2.5  其他架构风格 ··········· 143 5.3  软件架构多视图的设计 ········ 146 5.3.1  4+1 架构视图 ··········· 147 5.3.2  逻辑视图的设计 ········ 147 5.3.3  进程视图的设计 ········ 148 5.3.4  开发视图的设计 ········ 150 5.3.5  物理视图的设计 ········ 151 5.3.6  场景视图的设计 ········ 152 5.3.7  视图的选择 ·············· 152 5.4  软件质量属性的设计策略 ····· 154 5.4.1  可用性设计策略 ········ 154 5.4.2  可修改性设计策略 ····· 156 5.4.3  性能设计策略 ··········· 158 5.4.4  安全性设计策略 ········ 160 5.4.5  可测试性设计策略 ····· 162 5.4.6  易用性设计策略 ········ 162 思考题 ··································· 163 第6 章  软件详细设计 ···················· 164 6.1  软件详细设计概述 ·············· 164 6.2  设计模式 ·························· 165 6.2.1  创建型设计模式 ········ 165 6.2.2  结构型设计模式 ········ 171 6.2.3  行为型设计模式 ········ 177 6.3  包和子系统设计 ················· 187 6.3.1  包设计的原则 ··········· 187 6.3.2  子系统设计 ·············· 190 6.4  类设计 ····························· 191 6.4.1  类设计的原则 ··········· 191 6.4.2  类设计的过程 ··········· 196 6.5  持久性设计 ······················· 199 6.5.1  实体对象模型与数据 库设计 ···················· 199 6.5.2  数据库设计 ·············· 203 6.5.3  持久性框架 ·············· 207 6.6  人机界面设计 ···················· 208 6.6.1  界面设计原则 ··········· 208 6.6.2  界面设计过程 ··········· 209 6.6.3  人机交互方式 ··········· 210 6.6.4  界面设计因素 ··········· 211 6.7  软件设计的质量控制 ··········· 213 6.7.1  设计评审 ················· 213 6.7.2  设计质量度量 ··········· 214 6.7.3  设计的静态分析 ········ 214 6.7.4  设计的形式化验证 ····· 214 6.7.5  设计的模拟仿真和原型 ·· 215 思考题 ··································· 215 第7 章  编码和版本管理 ················· 216 7.1  软件编码的准则 ················· 216 7.2  代码质量 ·························· 217 7.3  编码规范 ·························· 218 7.3.1  命名 ······················· 219 7.3.2  布局格式 ················· 219 7.3.3  注释 ······················· 219 7.4  编写可靠的代码 ················· 220 7.4.1  防御式编程 ·············· 220 7.4.2  契约式设计 ·············· 221 7.4.3  异常处理 ················· 221 7.5  代码质量控制 ···················· 222 7.5.1  代码的质量问题 ········ 222 7.5.2  开发者测试 ·············· 222 7.5.3  代码静态检查 ··········· 223 7.5.4  代码质量度量 ··········· 223 7.5.5  代码评审 ················· 224 7.6  版本管理 ·························· 225 7.6.1  基本概念 ················· 225 7.6.2  版本控制系统 ··········· 226 7.6.3  并行开发和分支 管理 ······················· 228 7.7  展望:AI 时代的编程 ·········· 229 思考题 ··································· 230 第8 章  软件测试 ·························· 231 8.1  软件测试概述 ···················· 231 8.1.1  软件测试概念 ··········· 232 8.1.2  软件测试原则 ··········· 232 8.1.3  软件可测试性 ··········· 234 8.2  软件测试层次 ···················· 235 8.2.1  单元测试 ················· 235 8.2.2  集成测试 ················· 237 8.2.3  系统测试 ················· 238 8.3  软件测试方法 ···················· 239 8.3.1  白盒测试方法 ··········· 239 8.3.2  黑盒测试方法 ··········· 243 8.4  系统测试技术 ···················· 248 8.4.1  功能测试 ················· 248 8.4.2  性能测试 ················· 249 8.4.3  可靠性测试 ·············· 250 8.4.4  易用性测试 ·············· 250 8.4.5  兼容性测试 ·············· 251 8.4.6  信息安全测试 ··········· 251 8.5  其他软件测试技术 ·············· 252 8.5.1  回归测试 ················· 252 8.5.2  α 测试和 β 测试 ··················· 253 8.5.3  变异测试 ················· 253 8.5.4  蜕变测试 ················· 254 8.5.5  模糊测试 ················· 254 8.5.6  对抗样本测试 ··········· 255 8.6  软件测试过程 ···················· 255 8.6.1  测试规划 ················· 256 8.6.2  测试设计 ················· 257 8.6.3  测试开发 ················· 257 8.6.4  测试执行 ················· 257 8.6.5  测试评估 ················· 258 8.7  软件测试的质量控制 ··········· 258 8.7.1  软件测试评审 ··········· 258 8.7.2  软件测试的质量 度量 ······················ 259 思考题 ··································· 260 第9 章  软件运营与维护 ················· 261 9.1  软件运营 ·························· 261 9.1.1  ITIL 和很好实践 ······· 261 9.1.2  软件部署 ················· 263 9.2  软件维护 ·························· 265 9.2.1  维护的分类 ·············· 265 9.2.2  维护的技术 ·············· 266 思考题 ··································· 268 第三篇 软件工程管理 第10 

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