¥ 92 3.8折 ¥ 239 全新
库存2件
作者[美]拉里·L.彼得森(Larry L. Peterson)、[美]布鲁斯·S. 戴维 著
出版社机械工业出版社
出版时间2021-12
版次1
装帧平装
货号382
上书时间2024-08-09
本书是计算机网络领域的经典教材,被哈佛大学、斯坦福大学、卡内基·梅隆大学、康奈尔大学、普林斯顿大学等众多名校采用。第6版延续了之前版本的特色,采用系统方法,反对严格的分层。新版添加了丰富的实例,增加或扩展了接入网络技术、虚拟局域网、软件定义网络、可靠的端到端传输、拥塞控制机制、协议缓冲区、HTTP/2、现代网络管理系统等内容,关注云、虚拟网络覆盖、去中心化身份管理和区块链等新技术。本书既适合作为高等院校计算机相关专业的教材,也适合广大技术人员参考。
Foreword ix < br/> Foreword to the First Edition xi < br/> Preface xiii < br/> 1 Foundation 1 < br/> Problem: Building a Network 1 < br/> 1.1 Applications 2 < br/> 1.1.1 Classes of Applications 3 < br/> 1.2 Requirements 6 < br/> 1.2.1 Stakeholders 7 < br/> 1.2.2 Scalable Connectivity 8 < br/> 1.2.3 Cost-Effective Resource Sharing 13 < br/> 1.2.4 Support for Common Services 17 < br/> 1.2.5 Manageability 22 < br/> 1.3 Architecture 23 < br/> 1.3.1 Layering and Protocols 24 < br/> 1.3.2 Encapsulation 28 < br/> 1.3.3 Multiplexing and Demultiplexing 30 < br/> 1.3.4 Seven-Layer OSI Model 31 < br/> 1.3.5 Internet Architecture 33 < br/> 1.4 Software 36 < br/> 1.4.1 Application Programming Interface (Sockets) 37 < br/> 1.4.2 Example Application 40 < br/> 1.5 Performance 43 < br/> 1.5.1 Bandwidth and Latency 44 < br/> 1.5.2 Delay × Bandwidth Product 49 < br/> 1.5.3 High-Speed Networks 50 < br/> 1.5.4 Application Performance Needs 52 < br/> Perspective: Feature Velocity 55 < br/> Broader Perspective 56 < br/> Exercises 57 < br/> 2 Direct Links 67 < br/> Problem: Connecting to a Network 67 < br/> 2.1 Technology Landscape 68 < br/> 2.2 Encoding 74 < br/> 2.3 Framing 78 < br/> 2.3.1 Byte-Oriented Protocols (PPP) 79 < br/> 2.3.2 Bit-Oriented Protocols (HDLC) 81 < br/> 2.3.3 Clock-Based Framing (SONET) 83 < br/> 2.4 Error Detection 87 < br/> 2.4.1 Internet Checksum Algorithm 89 < br/> 2.4.2 Cyclic Redundancy Check 91 < br/> 2.5 Reliable Transmission 97 < br/> 2.5.1 Stop-and-Wait 98 < br/> 2.5.2 Sliding Window 100 < br/> 2.5.3 Concurrent Logical Channels 112 < br/> 2.6 Multiaccess Networks 113 < br/> 2.6.1 Physical Properties 114 < br/> 2.6.2 Access Protocol 115 < br/> 2.6.3 Longevity of Ethernet 120 < br/> 2.7 Wireless Networks 121 < br/> 2.7.1 Basic Issues 123 < br/> 2.7.2 802.11/Wi-Fi 127 < br/> 2.7.3 Bluetooth (802.15.1) 135 < br/> 2.8 Access Networks 137 < br/> 2.8.1 Passive Optical Network 138 < br/> 2.8.2 Cellular Network 139 < br/> Perspective: Race to the Edge 145 < br/> Broader Perspective 147 < br/> Exercises 147 < br/> 3 Internetworking 163 < br/> Problem: Not All Networks Are Directly Connected 163 < br/> 3.1 Switching Basics 164 < br/> 3.1.1 Datagrams 166 < br/> 3.1.2 Virtual Circuit Switching 168 < br/> 3.1.3 Source Routing 179 < br/> 3.2 Switched Ethernet 182 < br/> 3.2.1 Learning Bridges 183 < br/> 3.2.2 Implementation 184 < br/> 3.2.3 Spanning Tree Algorithm 186 < br/> 3.2.4 Broadcast and Multicast 192 < br/> 3.2.5 Virtual LANs (VLANs) 193 < br/> 3.3 Internet (IP) 195 < br/> 3.3.1 What Is an Internetwork? 195 < br/> 3.3.2 Service Model 198 < br/> 3.3.3 Global Addresses 206 < br/> 3.3.4 Datagram Forwarding in IP 208 < br/> 3.3.5 Subnetting and Classless Addressing 211 < br/> 3.3.6 Address Translation (ARP) 219 < br/> 3.3.7 Host Configuration (DHCP) 222 < br/> 3.3.8 Error Reporting (ICMP) 226 < br/> 3.3.9 Virtual Networks and Tunnels 226 < br/> 3.4 Routing 230 < br/> 3.4.1 Network as a Graph 232 < br/> 3.4.2 Distance-Vector (RIP) 234 < br/> 3.4.3 Link State (OSPF) 242 < br/> 3.4.4 Metrics 252 < br/> 3.5 Implementation 256 < br/> 3.5.1 Software Switch 256 < br/> 3.5.2 Hardware Switch 258 < br/> 3.5.3 Software-Defined Networks 262 < br/> Perspective: Virtual Networks All the Way Down 265 < br/> Broader Perspective 267 < br/> Exercises 267 < br/> 4 Advanced Internetworking 291 < br/> Problem: Scaling to Billions 291 < br/> 4.1 Global Internet 292 < br/> 4.1.1 Routing Areas 294 < br/> 4.1.2 Interdomain Routing (BGP) 297 < br/> 4.2 IP Version 6 308 < br/> 4.2.1 Historical Perspective 309 < br/> 4.2.2 Addresses and Routing 310 < br/> 4.2.3 Packet Format 315 < br/> 4.2.4 Advanced Capabilities 317 < br/> 4.3 Multicast 319 < br/> 4.3.1 Multicast Addresses 321 < br/> 4.3.2 Multicast Routing (DVMRP, PIM, MSDP) 322 < br/> 4.4 Multiprotocol Label Switching 334 < br/> 4.4.1 Destination-Based Forwarding 336 < br/> 4.4.2 Explicit Routing 342 < br/> 4.4.3 Virtual Private Networks and Tunnels 344 < br/> 4.5 Routing Among Mobile Devices 348 < br/> 4.5.1 Challenges for Mobile Networking 349 < br/> 4.5.2 Routing to Mobile Hosts (Mobile IP) 352 < br/> Perspective: The Cloud Is Eating the Internet 359 < br/> Broader Perspective 360 < br/> Exercises 361 < br/> 5 End-to-End Protocols 369 < br/> Problem: Getting Processes to Communicate 369 < br/> 5.1 Simple Demultiplexor (UDP)
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