在16个轻松却出人意料地简洁的章节中,他涵盖了从视觉问题解决到灵性、战争到交通运输的所有内容,并不是要给读者上死记硬背的课,而是作为发展自己原创概念的提示。如果我建议每个初出茅庐的艺术家都应该拥有三本书的话,那就是安德鲁·卢米斯(Andrew Loomis)的《人像素描》(Figure Drawing for All It's Worth),詹姆斯·格尼(James Gurney)的《想象现实主义:如何画不存在的东西》(Imaginative Realistic:How to Paint What Not Existent),还有,最确切地说,马克的《幻想世界建筑
When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge.
"In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building." — Muddy Colors
以下为对购买帮助不大的评价