{正版现货新书} Tangible and augmented reality:designing multisensory user interfaces for children's language development 9787308216180 Fan Min[著]
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¥34.225.9折¥58全新
库存4件
北京丰台
作者Fan Min[著]
出版社浙江大学出版社
ISBN9787308216180
出版时间2021-09
装帧平装
开本16开
定价58元
货号11273991
上书时间2025-12-11
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目录 Chapter 1 Introduction 1.1 Reading challenges of children 1.2 The promising Human—Computer Interaction worked 1.2.1 Study summary 1.2.2 Contributions 1.3 Organisation of the book Chapter 2 Understanding Theories 2.1 Theories of reading acquisition 2.1.1 Theories ofdyslexia 2.1.2 Phonological deficit hypothesis 2.1.3 Auditory temporal processing deficits and visual deficits 2.1.4 Attenfional problems 2.1.5 “Opaque”orthography ofEnglish 2.1.6 Mirror generalisation 2.1.7 Biological,genetic and environmental hctom 2.2 Theories of learning English as a foreign language 2.2.1 Language acquisition between EFL and ELl children 2.2.2 TransfereffectsbetweenLl andL 2.2.3 Inappropriate or limited phonic instructions 2.2.4 Lacking background knowledge 2.3 Chapter summary Chapter 3 Multisensory Reading Interventions 3.1 TraditionaI multisensory interventions 3.1.1 Explicit phonics instruction 3.1.2 Intensive and prolonged instruction 3.1.3 Multiple senses 3.1.4 Multiple representations 3.1.5 Limitations oftraditional multisensory intervenfions 3.2 Computational interventions with graphic user interfaces 3.2.1 Graphic user interfaces for children at.risk for dyslexia 3.2.2 Graphic user interfaces for EFL children 3.3 Chapter summary Chapter 4 Tangible User Interfaces for Learning 4.1 Characteristics of tangible user interfaces 4.2 Design space of tangible user interfaces for learning 4.2.1 Designing physical-digital relations 4.2.2 Designing physical representations 4.2.3 Designing for learners with special needs 4.3 Opportunities of tangible user interfaces in supporting reading acquisition 4.3.1 Opportunity 1:spatiality 4.3.2 Opportunity 2:multiple interaction modalities 4.3.3 Opportunity 3:multiple letter representations 4.3.4 Opportunity 4:collaborative,flexible,and structured learning procedures 4.4 Tangible user interfaces designed for children 4.4.1 Tangible user interfaces for typical children 4.4.2 Tangible user interfaces for children with dyslexia 4.4.3 Tangible user interfaces for English as a Foreigh Languge children 4.5 Chapter summary Chapter 5 Designing Tangible Reading User Interfaces 5.1 Learning goal
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