Contents 1—Elements of Programming . 1 1.1 Your First Program 2 1.2 Built-in Types of Data 14 1.3 Conditionals and Loops 56 1.4 Arrays 100 1.5 Input and Output 140 1.6 Case Study: Random Web Surfer 188 2—Functions and Modules 209 2.1 Defining Functions 210 2.2 Modules and Clients 248 2.3 Recursion 290 2.4 Case Study: Percolation 322 3—Object-Oriented Programming 351 3.1 Using Data Types 352 3.2 Creating Data Types 402 3.3 Designing Data Types 450 3.4 Case Study: N-Body Simulation 496 4—Algorithms and Data Structures . . . . . . . . 511 4.1 Performance 512 4.2 Sorting and Searching 556 4.3 Stacks and Queues 590 4.4 Symbol Tables 634 4.5 Case Study: Small-World Phenomenon 684 Context 729 Glossary . 733
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