内容摘要 本书来自畅销书作者杰森·施赖尔(Jason Schreier),对游戏行业进行了权威的幕后报道,探究了过去十年中一些知名的工作室是如何分崩离析的,以及在那之后发生的各种热血又悲伤的故事。在这本令人期待的、经过深入研究的新书中,施赖尔将他的调查目光投向了游戏行业的动荡和从业人员坚韧的品质。 本书基于数十次的一手采访,涵盖了具有里程碑意义的《生化奇兵:无限》《传奇米奇》等游戏的开发,以及制作这些游戏的工作室意料之外的关闭,讲述了游戏产业工作者如何受到游戏工作室关闭的影响,以及他们如何恢复、继续前进或完全逃离这一行业的故事。在这一过程中,作者提出了一些紧迫的问题,即为什么在游戏行业的规模逐渐扩大的同时,制作游戏却变得如此艰难,以及这个行业是否能够在真的为时已晚之前发生好的转变。 本书为《纽约时报》畅销书,位列亚马逊同类书销量榜,被《华盛顿邮报》《福布斯》《GQ》等多家知名媒体报道和推荐,一经上市即好评如潮。作者聚焦的当下高人气行业——游戏行业,是许多资深游戏玩家和潜在从业者的兴趣点所在。书中涉及的行业现状与国内互联网行业的困境和部分社会热点也能高度吻合,令人感同身受。本书既是一本基于事实的、对行业发展有益的调查,也是一本引人入胜的回忆录,无论是对资深游戏玩家、业内人士还是对相关话题感到好奇的大众读者,都具有很强的可读性。 Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games-Bioshock Infinite, Epic Mickey, Dead Space, and more-on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games-and whether the business of making games can change before it's too late.
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