目录 Preface Part Ⅰ.The Basics of Unity 1.Introducing Unity Hello, Book Hello, Unity 2.A Tour of Unity The Editor The Scene View The Hierarchy The Project View The Inspector The Game View Wrapping Up 3.Scripting in Unity A Crash Course in C# Mono and Unity Game Objects, Components, and Scripts Important Methods Coroutines Creating and Destroying Objects Attributes Time in Scripts Logging to the Console Wrapping Up Part Ⅱ.Building a 2D Game: Gnome on a Rope 4.Getting Started Building the Game Game Design Creating the Project and Importing Assets Creating the Gnome Rope Wrapping Up 5.Preparing for Gameplay Input Setting Up the Gnomes Code Setting Up the Game Manager Preparing the Scene Wrapping Up 6.Building Gameplay with Traps and Objectives Simple Traps Treasure and Exit Adding a Background Wrapping Up 7.Polishing the Game Updating the Gnomes Art Updating the Physics Background User Interface Invincibility Mode Wrapping Up 8.Final Touches on Gnomes Well More Traps and Level Objects Particle Effects Main Menu Audio Wrapping Up and Challenges Part Ⅲ.Building a 3D Game: Space Shooter 9.Building a Space Shooter Designing the Game Architecture Creating the Scene Wrapping Up 10.Input and Flight Control Input Flight Control Wrapping Up 11.Adding Weapons and Targeting Weapons Target Reticle Wrapping Up 12.Asteroids and Damage Asteroids Damage-Dealing and Taking Wrapping Up 13.Audio, Menus, Death, and Explosions! Menus Game Manager and Death Boundaries Final Polish Wrapping Up Part Ⅳ.Advanced Features 14.Lighting and Shaders Materials and Shaders Global Illumination Thinking About Performance Wrapping Up 15.Creating GUIs in Unity How GUIs Work in Unity Controls Events and Raycasts Using the Layout System Scaling the Canvas Transitioning Between Screens Wrapping Up 16.Editor Extensions Making a Custom Wizard Making a Custom Editor Window Making a Custom Property Drawer Making a Custom Inspector Wrapping Up 17.Beyond the Editor The Unity Services Ecosystem Deployment Where to Go from Here Index
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