目录 Contents Chapter 1 Introduction to Computers and C++ 1.1 Introduction 1.2 Computers: Hardware and Software 1.3 Data Hierarchy 1.4 Computer Organization 1.5 Machine Languages,Assembly Languages and High-Level Languages 1.6 Introduction to Object Technology 1.7 Operating Systems 1.8 Programming Languages 1.9 C++ and a Typical C++ Development Environment 1.10 Test-Driving a C++ Application 1.11 Web 2.0: Going Social 1.12 Software Technologies 1.13 Future of C++: TR1,the New C++ Standard and the Open Source Boost Libraries 1.14 Keeping Up-to-Date with Information Technologies 1.15 Wrap-Up Chapter 2 Introduction to C++ Programming 2.1 Introduction 2.2 First Program in C++: Printing a Line of Text 2.3 Modifying Our First C++ Program 2.4 Another C++ Program: Adding Integers 2.5 Memory Concepts 2.6 Arithmetic 2.7 Decision Making: Equality and Relational Operators 2.8 Wrap-Up Chapter 3 Introduction to Classes,Objects and Strings 3.1 Introduction 3.2 Defining a Class with a Member Function 3.3 Defining a Member Function with a Parameter 3.4 Data Members,set Functions and get Functions 3.5 Initializing Objects with Constructors 3.6 Placing a Class in a Separate File for Reusability 3.7 Separating Interface from Implementation 3.8 Validating Data with set Functions 3.9 Wrap-Up Chapter 4 Control Statements: Part 1 4.1 Introduction 4.2 Algorithms 4.3 Pseudocode 4.4 Control Structures 4.5 If Selection Statement 4.6 If…else Double-Selection Statement 4.7 While Repetition Statement 4.8 Formulating Algorithms: Counter-Controlled Repetition 4.9 Formulating Algorithms: Sentinel-Controlled Repetition 4.10 Formulating Algorithms: Nested Control Statements 4.11 Assignment Operators 4.12 Increment and Decrement Operators 4.13 Wrap-Up Chapter 5 Control Statements: Part 2 5.1 Introduction 5.2 Essentials of Counter-Controlled Repetition 5.3 For Repetition Statement 5.4 Examples Using the for Statement 5.5 Do…while Repetition Statement 5.6 Switch Multiple-Selection Statement 5.7 Break and continue Statements 5.8 Logical Operators 5.9 Confusing the Equality(==)and Assignment(=)Operators 5.10 Structured Programming Summary 5.11 Wrap-Up Chapter 6 Functions and an Introduction to Recursion 6.1 Introduction 6.2 Program Components in C++ 6.3 Math Library Functions 6.4 Function Definitions with Multiple Parameters 6.5 Function Prototypes and Argument Coercion 6.6 C++ Standard Library Headers 6.7 Case Study: Random Number Generation 6.8 Case Study: Game of Chance; Introducing enum 6.9 Storage Classes 6.10 Scope Rules 6.11 Function Call Stack and Activation Records 6.12 Functions with Empty Parameter Lists 6.13 Inline Functions 6.14 References and Reference Parameters 6.15 Default Arguments 6.16 Unary Scope Resolution Operator 6.17 Function Overloading 6.18 Function Templates 6.19 Recursion 6.20 Example Using Recursion: Fibonacci Series 6.21 Recursion vs. Iteration 6.22 Wrap-Up Chapter 7 Arrays and Vectors 7.1 Introduction 7.2 Arrays 7.3 Declaring Arrays 7.4 Examples Using Arrays 7.5 Passing Arrays to Functions 7.6 Case Study: Class GradeBook Using an Array to Store Grades 7.7 Searching Arrays with Linear Search 7.8 Sorting Arrays with Insertion Sort 7.9 Multidimensional Arrays 7.10 Case Study: Class GradeBook Using a Two-Dimensional Array 7.11 Introduction to C++ Standard Library Class Template vector 7.12 Wrap-Up Chapter 8 Pointers 8.1 Introduction 8.2 Pointer Variable Declarations and Initialization 8.3 Pointer Operators 8.4 Pass-by-Reference with Pointers 8.5 Using const with Pointers 8.6 Selection Sort Using Pass-by-Reference 8.7 Sizeof Operator 8.8 Pointer Expressions and Pointer Arithmetic 8.9 Relationship Between Pointers and Arrays 8.10 Pointer-Based String Processing 8.11 Arrays of Pointers 8.12 Function Pointers 8.13 Wrap-Up Chapter 9 Classes: A Deeper Look, Part 1 9.1 Introduction 9.2 Time Class Case Study 9.3 Class Scope and Accessing Class Members 9.4 Separating Interface from Implementation 9.5 Access Functions and Utility Functions 9.6 Time Class Case Study: Constructors with Default Arguments 9.7 Destructors 9.8 When Constructors and Destructors Are Called 9.9 Time Class Case Study: A Subtle Trap—Returning a Reference to a private Data Member 9.10 Default Memberwise Assignment 9.11 Wrap-Up Chapter 10 Classes: A Deeper Look, Part 2 10.1 Introduction 10.2 Const(Constant)Objects and const Member Functions 10.3 Composition: Objects as Members of Classes 10.4 Friend Functions and friend Classes 10.5 Using the this Pointer 10.6 Static Class Members 10.7 Proxy Classes 10.8 Wrap-Up Chapter 11 Operator Overloading; Class string 11.1 Introduction 11.2 Using the Overloaded Operators of Standard Library Class string 11.3 Fundamentals of Operator Overloading 11.4 Overloading Binary Operators 11.5 Overloading the Binary Stream Insertion and Stream Extraction Operators 11.6 Overloading Unary Operators 11.7 Overloading the Unary Prefix and Postfix ++ and --Operators 11.8 Case Study: A Date Class 11.9 Dynamic Memory Management 11.10 Case Study: Array Class 11.11 Operators as Member Functions vs. Non-Member Functions 11.12 Converting between Types 11.13 Explicit Constructors 11.14 Building a String Class 11.15 Wrap-Up Chapter 12 Object-Oriented Programming: Inheritance 12.1 Introduction 12.2 Base Classes and Derived Classes 12.3 Protected Members 12.4 Relationship between Base Classes and Derived Classes 12.5 Constructors and Destructors in Derived Classes 12.6 Public,protected and private Inheritance 12.7 Software Engineering with Inheritance 12.8 Wrap-Up Chapter 13 Object-Oriented Programming: Polymorphism 13.1 Introduction 13.2 Introduction to Polymorphism: Polymorphic Video Game 13.3 Relationships Among Objects in an Inheritance Hierarchy 13.4 Type Fields and switch Statements 13.5 Abstract Classes and Pure virtual Functions 13.6 Case Study: Payroll System Using Polymorphism 13.7 (Optional)Polymorphism,Virtual Functions and Dynamic Binding“Under the Hood” 13.8 Case Study: Payroll System Using Polymorphism and Runtime Type Information with Downcasting,dynamic_cast,typeid and type_info 13.9 Virtual Destructors 13.10 Wrap-Up Chapter 14 Templates 14.1 Introduction 14.2 Function Templates 14.3 Overloading Function Templates 14.4 Class Templates 14.5 Nontype Parameters and Default Types for Class Templates 14.6 Wrap-Up Chapter 15 Stream Input/Output 15.1 Introduction 15.2 Streams 15.3 Stream Output 15.4 Stream Input 15.5 Unformatted I/O Using read,write and gcount 15.6 Introduction to Stream Manipulators 15.7 Stream Format States and Stream Manipulators 15.8 Stream Error States 15.9 Tying an Output Stream to an Input Stream 15.10 Wrap-Up Chapter 16 Exception Handling: A Deeper Look 16.1 Introduction 16.2 Example: Handling an Attempt to Divide by Zero 16.3 When to Use Exception Handling 16.4 Rethrowing an Exception 16.5 Exception Specifications 16.6 Processing Unexpected Exceptions 16.7 Stack Unwinding 16.8 Constructors, Destructors and Exception Handling 16.9 Exceptions and Inheritance 16.10 Processing new Failures 16.11 Class unique_ptr and Dynamic Memory Allocation 16.12 Standard Library Exception Hierarchy 16.13 Wrap-Up Chapter 17 File Processing 17.1 Introduction 17.2 Files and Streams 17.3 Creating a Sequential File 17.4 Reading Data from a Sequential File 17.5 Updating Sequential Files 17.6 Random-Access Files 17.7 Creating a Random-Access File 17.8 Writing Data Randomly to a Random-Access File 17.9 Reading from a Random-Access File Sequentially 17.10 Case Study: A Transaction-Processing Program 17.11 Object Serialization 17.12 Wrap-Up Chapter 18 Class string and String Stream Processing 18.1 Introduction 18.2 String Assignment and Concatenation 18.3 Comparing strings 18.4 Substrings 18.5 Swapping strings 18.6 String Characteristics 18.7 Finding Substrings and Characters in a string 18.8 Replacing Characters in a string 18.9 Inserting Characters into a string 18.10 Conversion to C-Style Pointer-Based char * Strings 18.11 Iterators 18.12 String Stream Processing 18.13 Wrap-Up Chapter 19 Searching and Sorting 19.1 Introduction 19.2 Searching Algorithms 19.3 Sorting Algorithms 19.4 Wrap-Up Chapter 20 Custom Templatized Data Structures 20.1 Introduction 20.2 Self-Referential Classes 20.3 Dynamic Memory Allocation and Data Structures 20.4 Linked Lists 20.5 Stacks 20.6 Queues 20.7 Trees 20.8 Wrap-Up Chapter 21 Bits, C
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