目录 Chapter 1 Introduction to Computers, Programs, and C++ 1.1 introduction 1.2 What is a Computer? 1.3 Programming Languages 1.4 Operating Systems 1.5 History of C++ 1.6 A Simple C++ Program 1.7 C++ Program-Development cycle 1.8 Programming Style and Documentation 1.9 Programming Errors Chapter 2 Elementary Programming 2.1 Introduction 2.2 Writing a Simple Program 2.3 Reading Input from the Keyboard 2.4 Identifiers 2.5 Variables 2.6 Assignment Statements and Assignment Expressions 2.7 Named Constants 2,8 Numeric Data Types and Operations 2.9 Evaluating Expressions and Operator Precedence 2.10 Case Study: Displaying the Current Time 2,11 Augmented Assignment Operators 2.12 Increment and Decrement Operators 2.13 Numeric Type Conversions 2.14 Software Development Process 2.15 Case Study: Counting Monetary Units 2.16 Common Errors Chapter 3 Selections 3,1 Introduction 3.2 The boo] Data Type 3.3 if Statements 3,4 Two-Way if-else Statements 3,5 Nested if and Multi-Way if-else Statements 3.6 Common Errors and Pitfalls 3.7 Case Study: Computing Body Mass Index 3.8 Case Study: Computing Taxes 3.9 Generating Random Numbers 3.10 Logical Operators 3.11 Case Study: Determining Leap Year 3.12 Case Study: Lottery 3.13 switch Statements 3.14 Conditional Expressions 3.15 Operator Precedence and Associativity 3.16 Debugging Chapter 4 Mathematical Functions, Characters, and Strings 4.1 Introduction 4.2 Mathematical Functions 4.3 Character Data Type and Operations 4.4 Case Study: Generating Random Characters 4.5 Case Study: Guessing Birthdays 4.6 Character Functions 4.7 Case Study: Converting a Hexadecimal Digit to a Decimal Value 4.8 The string Type 4.9 Case Study: Revising the Lottery Program Using Strings 4.10 Formatting Console Output 4.11 Simple File Input and Output Chapter 5 Loops 5.1 Introduction 5.2 The while Loop 5.3 The do-while Loop 5.4 The for Loop 5.5 Which Loop to Use? 5.6 Nested Loops 5.7 Minimizing Numeric Errors 5.8 Case Studies 5.9 Keywords break and continue 5.10 Case Study: Checking Palindromes 5.11 Case Study: Displaying Prime Numbers Chapter 6 Functions 6.1 Introduction 6.2 Defining a Function 6.3 Calling a Function 6.4 void Functions 6.5 Passing Arguments by Value 6.6 Modularizing Code 6.7 Overloading Functions 6.8 Function Prototypes 6.9 Default Arguments 6.10 Inline Functions 6.11 Local, Global, and Static Local Variables 6.12 Passing Arguments by Reference 6.13 Constant Reference Parameters 6.14 Case Study: Converting Hexadecimals to Decimals 6.15 Function Abstraction and Stepwise Refinement Chapter 7 Single-Dimensional Arrays and C-Strings 7.1 Introduction 7.2 Array Basics 7.3 Problem: Lotto Numbers. 7.4 Problem: Deck of Cards 7.5 Passing Arrays to Functions 7.6 Preventing Changes of Array Arguments in Functions 7.7 Returning Arrays from Functions 7.8 Problem: Counting the Occurrences of Each Letter 7.9 Searching Arrays 7.10 Sorting Arrays 7.11 C-Strings Chapter 8 Multidimensional Arrays 8.1 Introduction 8.2 Declaring Two-Dimensional Arrays 8.3 Processing Two-Dimensional Arrays 8.4 Passing Two-Dimensional Arrays to Functions 8.5 Problem: Grading a Multiple-Choice Test 8.6 Problem: Finding a Closest Pair 8.7 Problem: Sudoku 8.8 Multidimensional Arrays Chapter 9 Objects and Classes 9.1 Introduction 9.2 Defining Classes for Objects 9.3 Example: Defining Classes and Creating Objects 9.4 Constructors 9.5 Constructing and Using Objects 9.6 Separating Class Definition from Implementation 9.1 Preventing Multiple Inclusions 9.8 Inline Functions in Classes 9.9 Data Field Encapsulation 9.10 The Scope of Variables 9.11 Class Abstraction and Encapsulation Chapter 10 Object-Oriented Thinking 10.1 Introduction 10.2 The string Class 10.3 Passing Objects to Functions 10.4 Array of Objects 10.5 Instance and Static Members 10.6 Constant Member Functions I0.7 Thinking in Objects 10.8 Object Composition 10.9 Case Study: The StackOfIntegers Class 10.10 Class Design Guidelines Chapter H Pointers and Dynamic Memory Management 11.1 Introduction 11.2 Pointer Basics 11.3 Defining Synonymous Types Using the typedef Keyword 11.4 Using const with Pointers 11.5 Arrays and Pointers 11.6 Passing Pointer Arguments in a Function Call 11.7 Returning a Pointer from Functions 11.8 Useful Array Functions 11.9 Dynamic Persistent Memory Allocation 1.10 Creating and Accessing Dynamic Objects 1.11 The this Pointer 1.12 Destructors 1.13 Case Study: The Course Class 1.14 Copy Constructors 1.15 Customizing Copy Constructors Chapter 12 Templates, Vectors, and Stacks 12.1 Introduction 12.2 Templates Basics 12.3 Example: A Generic Sort 12.4 Class Templates 12.5 Improving the Stack Class 12.6 The C++ vector Class 12.7 Replacing Arrays Using the vector Class 12.8 Case Study: Evaluating Expressions Chapter 13 File Input and Output 13.1 Introduction 13.2 Text I/O 13.3 Formatting Output 13.4 Functions: getline, get, and put 13.5 fstream and File Open Modes 13.6 Testing Stream States 13.7 Binary IIO 13.8 Random Access File 13.9 Updating Files Chapter 14 Operator Overloading 14.1 Introduction 14.2 The Rational Class 14.3 Operator Functions 14.4 Overloading the Subscript Operator [] 14.5 Overloading Augmented Assignment Operators 14.6 Overloading the Unary Operators 14.7 Overloading the ++ and -- Operators 14.8 friend Functions and friend Classes 14.9 Overloading the << and >> Operators 14.10 Automatic Type Conversions 14.11 Defining Nonmember Functions for Overloading Operators 14.12 The Rational Class with Overloaded Function Operators 14.13 Overloading the = Operators Chapter 15 Inheritance and Polymorphism 15.1 Introduction 15.2 Base Classes and Derived Classes 15.3 Generic Programming 15.4 Constructors and Destructors 15.5 Redefining Functions 15.6 Polymorphism 15.7 Virtual Functions and Dynamic Binding 15.8 The protected Keyword 15.9 Abstract Classes and Pure Virtual Functions 15.10 Casting: stati ccast versus dynami c_cast Chapter 16 Exception Handling 16.1 Introduction 16.2 E
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