目录 Chapter 1 Introduction to Computers 1.1 The history of computers 1.2 Hardware concepts and its development 1.2.1 Hardware concepts 1.2.2 Development of computing hardware 1.3 Development of software 1.3.1 The first generation 1.3.2 The second generation 1.3.3 The third generation 1.3.4 The fourth generation 1.4 Reading material: Steve Jobs Chapter 2 Operating Systems 2.1 The history of operating systems 2.2 The operating system functions 2.2.1 Starting up computers 2.2.2 Loading applications 2.2.3 Controlling of I/O operations 2.2.4 Memory management 2.2.5 File management 2.2.6 Command interpretation 2.3 Modem operating systems 2.3.1 UNIX 2.3.2 Windows XP 2.3.3 Vista 2.3.4 Linux 2.4 Reading material: Windows 7 now available to all Chapter 3 Programming Languages. 3.1 Concepts of programming languages 3.2 The history of programming languages 3.3 Components of programming languages 3.3.1 Variables and data types 3.3.2 Constants and literals 3.3.3 Comments 3.3.4 Procedures 3.3.5 Functions 3.4 Reading material: Where C# fits in Chapter 4 Programming Fundamentals 4.1 The organization of programming languages 4. l. 1 Programming language factors 4.1.2 Programming language abstractions 4.1.3 Computer language types 4.2 The programming statements 4.3 Object-Oriented programming 4.3.1 Object 4.3.2 Class 4.3.3 Inheritances 4.3.4 Encapsulations 4.3.5 Messages 4.4 Reading material: Java language Chapter 5 Data Structures and Algorithms 5.1 Data structures 5.1.i Stacks 5.1.2 Queues 5.1.3 Trees 5.1.4 Array 5.1.5 List 5.2 The concept of an algorithm 5.2.1 The formal definition of an algorithm 5.2.2 The abstract nature of algorithms 5.3 Algorithm representation 5.3.1 Primitives 5.3.2 Pseudo code 5.4 Common algorithms 5.4.1 Recursion 5.4.2 Sorting 5.4.3 Searching 5.5 Reading material: Sorting algorithm Chapter 6 Software Engineering 6. l The history of software engineering 6.2 Software design fundamentals 6.2.1 Stepwise refinement 6.2.2 Abstraction 6.2.3 Software architecture 6.2.4 Data structure 6.2.5 Program structure and modularity 6.2.6 Software procedure 6.2.7 Information hiding 6.2.8 Design representation 6.3 Traditional design methodology 6.4 Modern design methodologies 6.4.1 Object oriented technology 6.4.2 Prototyping 6.5 Tools of modeling 6.5.1 Dataflow diagram 6.5.2 Data dictionary 6.5.3 Unified modeling language 6.6 Reading material: Software development process Chapter 7 Database Systems 7.1 The history of databases 7.2 The concepts of databases 7.2.1 The relational mode 7.2.2 The Structured Query Language (SQL) 7.2.3 ACID properties 7.3 Database design 7.3.1 The definitions and concepts 7.3.2 Database normalization 7.4 Database warehousing 7.4.1 Dimensional design 7.4.2 Data warehouse design considerations 7.5 Data mining 7.6 Reading material: Database management Chapter 8 Networking and the Internet 8.1 The networking fundamentals 8.1.1 Network topology 8.1.2 Interface timing 8.1.3 Line configuration 8.1.4 Data interfaces 8.1.5 Network application paradigms 8.2 The World Wide Web 8.2.1 Web implementation 8.2.2 HTML 8.3 The application of the Internet 8.4 Reading material: Network firewalls Chapter 9 Computer Graphics and Images 9.1 The fields of computer imagery 9.1.1 Graphics 9.1.2 Image processing 9.1.3 Computer vision 9.2 Steps of image processing operations 9.3 Graphics software 9.3.1 Desktop publishing 9.3.2 Electronic publishing (CD-ROMs and the Internet) 9.4 Animation 9.4.1 Flash 9.4.2 3ds Max 9.5 Reading material: Digital photography Chapter 10 Electronic Commerce 10.1 An introduction to electronic commerce 10.1.1 The difference between traditional business and E-Commerce 10.1.2 The types of E-Commerce 10.1.3 Benefits of E-Commerce 10.2 Electronic payment system 10.2.1 Electronic bank 10.2.2 Electronic funds transfer 10.2.3 Credit cards and smart cards 10.3 E-Commerce security 10.4 Reading material: The criminal incentive Chapter 11 Artifi Intelligence 11.1 An introduction to artifi intelligence 11.2 The goals of artifi intelligence 11.2.1 Acting humanly 11.2.2 Thinking humanly 11.2.3 Thinking rationally 11.2.4 Acting rationally 11.3 The research subjects of AI 11.3.1 Solutions to hard problems 11.3.2 Automatic translation 11.3.3 Intelligent control and intelligent management 11.3.4 Intelligent decision-making 11.3.5 Intelligent simulation 11.3.6 Machine learning 11.4 Expert system 11.5 Reading material: Genetic algorithm Chapter 12 Multimedia 12.1 Elements of Multimedia 12.1.1 Text 12.1.2 Audio sound 12.1.3 Static graphics images 12.1.4 Animation 12.2 Multimedia technologies 12.3 Multimedia networking 12.4 Applications of multimedia 12.4.1 Multimedia in business 12.4.2 Multimedia in schools 12.4.3 Multimedia at home 12.4.4 Multimedia in public places 12.4.5 Entertainment 12.4.6 Virtual reality 12.5 Reading material: Microblogging 参考文献
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