• 【假一罚四】电子竞技史张轩
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【假一罚四】电子竞技史张轩

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作者张轩

出版社电子工业出版社

ISBN9787121350566

出版时间2019-06

装帧平装

开本32开

定价48元

货号27896369

上书时间2024-11-22

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导语摘要
本书编委会由上海久意信息技术有限公司等一线平台的从业者,上海戏剧学院、华东师范大学等高校学者,上海文广新闻传媒集团等相关专家组成。编委会囊括了电子竞技行业的“产学研”精英,在大量调研国内外历史资料和采访相关人士的基础上集结成此书。  电子竞技作为新兴的国际运动项目,得到了社会各界的支持与关注。本书回溯了电子竞技的发展史,将电子竞技从起源、壮大到受阻后重生,再到成为新兴产业的历程一一道来,资料丰富、内容翔实,体系严谨、理论科学。

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本书编委会由上海久意信息技术有限公司等一线平台的从业者,上海戏剧学院、华东师范大学等高校学者,上海文广新闻传媒集团等相关专家组成。编委会囊括了电子竞技行业的“产学研”精英,在大量调研国内外历史资料和采访相关人士的基础上集结成此书。 电子竞技作为新兴的国际运动项目,得到了社会各界的支持与关注。本书回溯了电子竞技的发展史,将电子竞技从起源、壮大到受阻后重生,再到成为新兴产业的历程一一道来,资料丰富、内容翔实,体系严谨、理论科学。

作者简介
张轩先生是久意电竞的创始人,自久意2015年承办中国电子竞技大会(CIG)开始,就一直担任CIG组委会的常务副秘书长;张轩先生还是澳门电子竞技总会的名誉会长。澳门电子竞技总会于2018年4月成立,旨在推动和连接两岸以及国际的电竞产业发展。

目录
章 萌芽(1983年之前)···························································1 

1.1 背景·····················································································1 

1.1.1 时代背景······································································1 

1.1.2 硬件设备发展································································1 

1.1.3 电子游戏的诞生·····························································4 

1.2 游戏厂商:雅达利································································7 

1.3 场电竞赛事··································································15 

1.4 支战队·········································································17 

1.5 国内状态·············································································20 

1.5.1 经济状况·····································································20 

1.5.2 硬件设备·····································································20 

1.5.3 电子游戏尚未出现·························································23 

思考题························································································24 

第二章 转变(1983—1997)··························································25 

2.1 日本游戏产业的崛起···························································25 

2.1.1 日本游戏厂商从模仿到自主·············································25 

2.1.2 任天堂转型和红白机大热················································27 

2.2 赛事····&mid

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