内容提要 进入新世纪以来,从事Maya引进与开发的公司开始举办Maya培训班,在我国推广Maya的应用与开发;各大专院校的动漫专业和艺术设计专业也先后开设Maya课程,并逐步将其作为专业主干课程。但是,无论是从事社会培训的讲师,还是大专院校教授Maya课程的专职教师,在授课过程中都碰到一大难题:入行的新手和学生不懂Maya英语,在学习软件的过程中,需要不断借助词典或翻译软件,查阅软件界面上英文单词或表达法,但效果往往并不理想,有时很难准确了解其确切含义。一边查找,一边工作或一边学习软件,给他们的职业生涯或学业带来了很大的困难。许多入行的新手因为无法提高工作效率而放弃,很多学生在语言的困境中失去了学习Maya的勇气。 目录 Unit 1 Understanding MayaPart 1 General OperatioCommandsPart 2 Technical and Practical ReadingPassage A How Maya WorksPassage B The Dependency GraphPart 3 Language Focus Functioand UsePart 4 Extended ReadingPassage C Animating iMayaUnit 2 PolygoBasicsPart 1 General OperatioCommandsPart 2 Technical and Practical ReadingPassage A What Is PolygonPassage B Polygonal SpaceshipPart 3 Language FocusDefinitionPart 4 Extended ReadingPassage C Creating a More Organic LookUnit 3 NURBS Principle NURBSPart 1 General OperatioCommandsPart 2 Technicaland Practical ReadingPassage A NURBS Spaceship (1)Passage B NURBS Spaceship (2)Part 3 Language FocusInstructionsPart 4 Extended ReadingPassage URBS Spaceship (3)Unit4 SkeletoSetupPart 1 General OperatioCommandsPart 2 TechnicaLand Practical ReadingPassage A Building Leg SkeletonsPassage B Creating Backbone, Neck, and HeadPart 3 Language Focus SequencePart 4 Extended ReadingPassage C Setting Up Skeletofor Your CharacterUnit 5 Binding IKPart 1 GeneralOperatioCommandsPart 2 Technicaland Practical ReadingPassage A Forward vs. Inverse KinematicsPassage B Adding IK to Melvin's LegsPart 3 Language FocusMeans and ToolsPart 4 Extended ReadingPassage C Control ObjectsUnit 6 Animating a WalkPart 1 General OperatioCommandsPart 2 Technical and Practical ReadingPassage A Animating MelvinPassage B Animating the WalkPart 3 Language FocusPurposePart 4 Extended ReadingPassage C Cycling the AnimationUnit 7 Rigid Body DynamicsPart 1 GeneralOperatioCommandsPart 2 Technical and Practical ReadingPassage A What Is a Rigid BodyPassage B A Bowling AlleyPart 3 Language FocusStructure and Composition……Unit 8 ParticlesUnit 9 Particle ExpressionUnit 10 Controlling Renders 作者介绍
序言 Unit 1 Understanding MayaPart 1 General OperatioCommandsPart 2 Technical and Practical ReadingPassage A How Maya WorksPassage B The Dependency GraphPart 3 Language Focus Functioand UsePart 4 Extended ReadingPassage C Animating iMayaUnit 2 PolygoBasicsPart 1 General OperatioCommandsPart 2 Technical and Practical ReadingPassage A What Is PolygonPassage B Polygonal SpaceshipPart 3 Language FocusDefinitionPart 4 Extended ReadingPassage C Creating a More Organic LookUnit 3 NURBS Principle NURBSPart 1 General OperatioCommandsPart 2 Technicaland Practical ReadingPassage A NURBS Spaceship (1)Passage B NURBS Spaceship (2)Part 3 Language FocusInstructionsPart 4 Extended ReadingPassage C NURBS Spaceship (3)Unit4 SkeletoSetupPart 1 General OperatioCommandsPart 2 TechnicaLand Practical ReadingPassage A Building Leg SkeletonsPassage B Creating Backbone, Neck, and HeadPart 3 Language Focus SequencePart 4 Extended ReadingPassage C Setting Up Skeletofor Your CharacterUnit 5 Binding IKPart 1 GeneralOperatioCommandsPart 2 Technicaland Practical ReadingPassage A Forward vs. Inverse KinematicsPassage B Adding IK to Melvin's LegsPart 3 Language FocusMeans and ToolsPart 4 Extended ReadingPassage C Control ObjectsUnit 6 Animating a WalkPart 1 General OperatioCommandsPart 2 Technical and Practical ReadingPassage A Animating MelvinPassage B Animating the WalkPart 3 Language FocusPurposePart 4 Extended ReadingPassage C Cycling the AnimationUnit 7 Rigid Body DynamicsPart 1 GeneralOperatioCommandsPart 2 Technical and Practical ReadingPassage A What Is a Rigid BodyPassage B A Bowling AlleyPart 3 Language FocusStructure and Composition……Unit 8 ParticlesUnit 9 Particle ExpressionUnit 10 Controlling Renders
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