• 玩转3D视界――3D机器视觉及其应用
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玩转3D视界――3D机器视觉及其应用

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作者刘佩林 著

出版社电子工业出版社

出版时间2020-02

版次1

装帧平装

货号30838315

上书时间2023-12-15

剡溪书局

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目录
第1 章 引言·············································································································.1
1.1 何为“3D 视界”·······················································································.1
1.2 如何玩转3D 视界······················································································.2
1.3 本书的主要内容·························································································.4
1.3.1 章节内容························································································.4
1.3.2 应用介绍························································································.5
1.4 面向的读者································································································.6
第2 章 3D视界的硬实力与软实力——3D 相机与开发平台·······························.8
2.1 概述············································································································.8
2.2 双目相机··································································································.10
2.2.1 双目相机原理···············································································.10
2.2.2 立体匹配方法···············································································.13
2.3 结构光3D 相机························································································.17
2.3.1 结构光相机原理···········································································.17
2.3.2 结构光的分类···············································································.19
2.3.3 结构光的标定与匹配···································································.21
2.4 ToF 相机···································································································.24
2.4.1 ToF相机的发展历程和分类························································.25
2.4.2 ToF相机原理···············································································.26
2.4.3 ToF的标定与补偿·······································································.32
2.5 三种相机的对比及典型应用···································································.35
2.5.1 三种相机的对比···········································································.35
2.5.2 三种3D 相机的典型应用····························································.37
2.6 DMAPP 开发平台····················································································.42
2.6.1 SmartToF SDK——数据获取与处理···········································.43
2.6.2 DMAPP 架构················································································.47
2.6.3 DMAPP 的特点与优势································································.49
2.7 总结与思考······························································································.49
参考文献···········································································································.50
第3 章 3D数据表示方法·····················································································.51
3.1 概述··········································································································.51
3.2 深度图······································································································.52
3.3 点云··········································································································.55
3.3.1 点云概念介绍···············································································.55
3.3.2 点云数据获取···············································································.56
3.3.3 3D 相机数据与点云的转换·························································.58
3.3.4 点云数据分类及应用···································································.62
3.4 体素··········································································································.64
3.4.1 体素和体数据的概念·················································

内容摘要
3D机器视觉是计算机视觉的重要组成部分。本书对3D机器视觉的基础知识、核心算法及应用进行了系统、全面的介绍,具体包括3D传感器、3D数据表示、3D数据存储与压缩、3D数据处理、3D几何测量与建模、3D物体识别和3D动作识别等。本书力求理论结合实际,在原理与概念讲解的基础上,辅以简单的应用实例,便于读者深刻地理解各部分的知识点并学以致用。为满足读者自检与思考的需要,书中给出了一些思考题,并列出了主要文献供读者参考。

图书标准信息
  • 作者 刘佩林 著
  • 出版社 电子工业出版社
  • 出版时间 2020-02
  • 版次 1
  • ISBN 9787121382581
  • 定价 88.00元
  • 装帧 平装
  • 开本 16开
  • 纸张 胶版纸
  • 页数 292页
  • 字数 350千字
【内容简介】

    3D 机器视觉是计算机视觉的重要组成部分。本书对3D 机器视觉的基础知识、核心算法及应用进行了系统、全面的介绍,具体包括3D 传感器、3D 数据表示、3D 数据存储与压缩、3D 数据处理、3D 几何测量与建模、3D 物体识别和3D 动作识别等。本书力求理论结合实际,在原理与概念讲解的基础上,辅以简单的应用实例,便于读者深刻地理解各部分的知识点并学以致用。为满足读者自检与思考的需要,书中给出了一些思考题,并列出了主要文献供读者参考。

【作者简介】

    刘佩林,1965年9月生人,上海交通大学电子信息与电气工程学院教授,博士生导师。研究领域包括音视频、3D信号处理与智能分析;面向机器人的环境感知,人机交互,定位与导航;边缘计算等。自2017年起,任上海交通大学类脑智能应用技术研究中心主任。

 

    应忍冬,1975年9月生人,上海交通大学电子信息与电气工程学院副教授,硕士生导师。研究领域包括嵌入式系统、数字信号处理及VLSI实现架构、人工智能领域的机器思维原理和实现。

【目录】

【目录】
第1章  引言 1
1.1  何为“3D视界” 1
1.2  如何玩转3D视界 2
1.3  本书的主要内容 4
1.4  面向的读者 6
第2章  3D视界的硬实力与软实力——3D相机与开发平台 8
2.1  概述 8
2.2  双目相机 10
2.3  结构光3D相机 17
2.4  ToF相机 24
2.5  三种相机的对比及典型应用 35
2.6  DMAPP开发平台 42
2.7  总结与思考 49
参考文献 50
第3章  3D数据表示方法 51
3.1  概述 51
3.2  深度图 52
3.3  点云 55
3.4  体素 64
3.5  三角剖分 68
3.6  3D数据存储格式 76
3.7  总结与思考 86
参考文献 87
第4章  3D数据处理 88
4.1  概述 88
4.2  深度图滤波 96
4.3  点云滤波器与过滤器 107
4.4  3D数据压缩 113
4.5  总结与思考 131
参考文献 132
第5章  3D几何测量与重建 133
5.1  概述 133
5.2  3D测量 134
5.3  3D重建 147
5.4  总结与思考 163
参考文献 164
第6章  3D物体分割与识别 166
6.1  概述 166
6.2  目标分割 167
6.3  几何形状识别 177
6.4  语义识别 188
6.5  总结与思考 207
参考文献 208
第7章  3D活体检测与动作识别 210
7.1  概述 210
7.2  人脸识别 211
7.3  人体骨架识别 224
7.4  跌倒检测 242
7.5  手势识别 251
7.6  总结与思考 271
参考文献 271
附录  缩略语 277

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