目录 Preface Chapter 1:Gettinq Started with Al Sandbox Introduction to Al sandbox Understanding the sandbox The project Iayout The Premake build Compiling the sandbox with VisuaI Studio 2008/201 0/201 2/201 3 Open source Iibraries Open source tools Lua IDE—Decoda Running AI sandbox inside Decoda Setting up a new Decoda project Debugging Lua scripts Decoda Watch window Decoda Call Stack window The Decoda VirtuaI Machines window Simultaneous Lua and C+-I-debugging VisuaI Studio—Attach to Process Decoda——Attach to Process Decoda..Attach System Debugger Associating Lua scripts from code with Decoda The Lua virtuaI machine The Lua stack Lua primitives Metatables Metamethods Userdata C/C++calling Lua functions Lua calling C/C++functions Function binding Creating custom userdata Looking at the vector data type The demo framework Ogre Object-Oriented Input System SandboxApplication Sandbox Agent Utility classes Lua binding Summary Chapter 2:Creating and Movinq Aqents Creating a new sandbox project Setting up the file structure Extending the SandboxApplication class Running your sandbox for the first time Creating a new Decoda project Configuring Decoda。S run executable Creating a sandbox Lua script Creating a floor Adding a Iight Adding a skybox Adding meshes to the sandbox Creating sandbox objects Shooting blocks Creating an agent Lua script Creating a visual representation Updating an agent position Updating an agent orientation Agent properties Orientation The forward axis The leftaxis The up axis Location Position Size Height RadiLJS ……
以下为对购买帮助不大的评价