作者简介: Micheal Lanham is a solutions architect with petro WEB and currently resides in Calgary, Alberta in Canada. In his current role he develops integrated GIS applications with advanced spatial search capabilities. He has worked as a professional and amateur game developer building deskt0p and mobile games for over 15 years. In 2007, Micheal was introduced to Unity 3D and has been an avid fan and developer ever since. 内容简介: 基于位置的增强现实(AR)游戏的鼎盛期已经来到了。该技术其实在几年前就已经出现,但直到《Pokemon Go》(口袋妖怪GO)这款具有变革意义的游戏的发布才催化了整个市场,激发出大量的需求。无论是新手还是老兵,现在正是将他们各自的好点子转化为AR移动游戏,迎合市场需求的好时机! 基于位置的AR游戏题材引入了一个全新的平台和技术挑战,这本《增强现实游戏开发(影印版 英文版)》可以帮助你简化这些难题并展示如何将你的游戏受众大化。 《增强现实游戏开发(影印版 英文版)》将带领你构建一个基于位置的AR游戏,在这个过程中会涉及到一些核心技术概念:GIS基础、移动设备GPS、绘图、Unity地图纹理、移动设备摄像头、Unity摄像头纹理、访问基于位置的服务以及其他一些Unity技巧。另外还会讨论未来创建多人版本游戏的时候需要哪些技术。很后将介绍一些调试技术,以备不时之需。 目录: Preface Chapter 1:Getting Started Real-world adventure games Location-based Augmented Reality Adventure games Introducing Foody GO Source code Getting into mobile development with Unity Downloading and installing Unity Setting up for Android development Installing the Android SDK Connecting to your Android device Setting up for lOS development Getting started with Unity Creating the game project Building and deploying the game Building and deploying to Android Building and deploying& ...
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