Java程序设计与问题解决:基础篇
正版二手书籍,有少量笔记,套装书先咨询客服再下单,无光盘,无册
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9.35
1.6折
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59
八五品
库存4件
作者[美]WalterSavitc
出版社人民邮电出版社
出版时间2006-12
版次1
装帧平装
货号9787115152886
上书时间2024-09-28
商品详情
- 品相描述:八五品
图书标准信息
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作者
[美]WalterSavitc
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出版社
人民邮电出版社
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出版时间
2006-12
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版次
1
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ISBN
9787115152886
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定价
59.00元
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装帧
平装
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开本
其他
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纸张
胶版纸
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页数
567页
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字数
750千字
- 【内容简介】
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本书是国外高校采用率很高的Java程序设计经典教材。书中以Java基础知识为主,包括基本类型、字符串、控制流、类和方法的定义、数组、继承等,此外,还介绍了一些编程技巧。本书使用了J2SE 5.0的最新特性,并且包含新的可选讲的图形编程内容和贯穿全书的GUI材料。本书内容高度协调,包含自测题、编程提示和编程项目以及关于编程缺陷和容易出错的程序语言特征的章节。
本书适合作为高等院校计算机专业本科生或研究生Java语言程序设计课程的教材,也适合相关技术人员参考。
- 【作者简介】
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Walter Savitch,加州大学圣迭戈分校退休教授。1969年于加州大学伯克利分校获得博士学位,曾担任加州大学圣迭戈分校计算机科学系教授和认知科学跨学科博士项目主任。他在复杂性理论和并行计算模型方面做出了重要贡献,研究领域还包括形式语言理论、计算语言在等。除本书
- 【目录】
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CHAPTER 1 Introduction to Computers and Java
Objectives
Prerequisites
1.1 Computer Basics
Hardware and Memory
Programs
Programming Languages and Compilers
Java Byte-Code
Class Loader
1.2 Designing Programs
Object-Oriented Programming
Encapsulation
Polymorphism
Inheritance
If You Know Some Other Programming Language
Algorithms
Reusable Components
Testing and Debugging
1.3 A Sip of Java
History of the Java Language
Applets
A First Java Application Program
Compiling a Java Program or Class
Running a Java Program
1.4 Graphics Supplement (Optional)
Objects and Methods
A Sample Graphics Applet
Size and Positions of Figures
Drawing Arcs
Running an Applet
Chapter Summary
Answers to Self-Test Questions
Programming Projects
CHAPTER 2 Primitive Types, Strings, and Console I/O
Objectives
Prerequisites
2.1 Primitive Types and Expressions
Variables
Java Identifiers
Primitive Types
Assignment Statements
Specialized Assignment Operators
Simple Screen Output
Simple Input
Number Constants
Assignment Compatibilities
Type Casting
Programming Tip: Initialize Variables
Arithmetic Operators
Parentheses and Precedence Rules
Case Study: Vending Machine Change
Increment and Decrement Operators
More about the Increment and Decrement Operators
2.2 The Class String
String Constants and Variables
Concatenation of Strings
Classes
String Methods
String Processing
Escape Characters
The Unicode Character Set
2.3 Keyboard and Screen I/O
Screen Output
Keyboard Input
2.4 Documentation and Style
Programming Tip: Use Meaningful Names for Variables
Documentation and Comments
Indenting
Named Constants
2.5 Graphics Supplement (Optional)
Programming Example: Style Rules Applied to a Graphics Applet
JOptionPane
Inputting Other Numeric Types
Programming Example: Change-Making Program with
Windowing I/O
Chapter Summary
Answers to Self-Test Questions
Programming Projects
CHAPTER 3 F1ow of Contro1
CHAPTER 4 Defining Classes and Methods
CHAPTER 5 More About Objects and Methods
CHAPTER 6 Arrays
CHAPTER 7 Inheritance
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