chapter 1 introduction to puters 1.1 the history of puters 1.2 hardware concepts and its development 1.2.1 hardware concepts 1.2.2 development of puting hardware 1.3 development of software 1.3.1 the first generation 1.3.2 the second generation 1.3.3 the third generation 1.3.4 the fourth generation 1.4 rea material: steve jobs chapter 2 operating systems 2.1 the history of operating systems 2.2 the operating system functions 2.2.1 starting up puters 2.2.2 loa applications 2.2.3 controlling of i/o operations 2.2.4 memory management 2.2.5 file management 2.2.6 mand interpretation 2.3 modem operating systems 2.3.1 unix 2.3.2 windows xp 2.3.3 vista 2.3.4 linux 2.4 rea material: windows 7 now available to all chapter 3 programming languages. 3.1 concepts of programming languages 3.2 the history of programming languages 3.3 ponents of programming languages 3.3.1 variables and data types 3.3.2 constants and literals 3.3.3 ments 3.3.4 procedures 3.3.5 functions 3.4 rea material: where c# fits in chapter 4 programming fundamentals 4.1 the organization of programming languages 4. l. 1 programming language factors 4.1.2 programming language abstractions 4.1.3 puter language types 4.2 the programming statements 4.3 object-oriented programming 4.3.1 object 4.3.2 class 4.3.3 inheritances 4.3.4 encaulations 4.3.5 messages 4.4 rea material: java language chapter 5 data structures and algorithms 5.1 data structures 5.1.i stacks 5.1.2 queues 5.1.3 trees 5.1.4 array 5.1.5 list 5.2 the concept of an algorithm 5.2.1 the formal definition of an algorithm 5.2.2 the abstract nature of algorithms 5.3 algorithm representation 5.3.1 primitives 5.3.2 eudo code 5.4 mon algorithms 5.4.1 recursion 5.4.2 sorting 5.4.3 searching 5.5 rea material: sorting algorithm chapter 6 software engineering 6. l the history of software engineering 6.2 software design fundamentals 6.2.1 stepwise refinement 6.2.2 abstraction 6.2.3 software architecture 6.2.4 data structure 6.2.5 program structure and modularity 6.2.6 software procedure 6.2.7 information hi 6.2.8 design representation 6.3 traditional design methodology 6.4 modern design methodologies 6.4.1 object oriented technology 6.4.2 prototyping 6.5 tools of modeling 6.5.1 dataflow diagram 6.5.2 data dictionary 6.5.3 unified modeling language 6.6 rea material: software development process chapter 7 database systems 7.1 the history of databases 7.2 the concepts of databases 7.2.1 the relational mode 7.2.2 the structured query language (sql) 7.2.3 acid properties 7.3 database design 7.3.1 the definitions and concepts 7.3.2 database normalization 7.4 database warehousing 7.4.1 dimensional design 7.4.2 data warehouse design considerations 7.5 data mining 7.6 rea material: database management chapter 8 working and the inter 8.1 the working fundamentals 8.1.1 work topology 8.1.2 interface timing 8.1.3 line configuration 8.1.4 data interfaces 8.1.5 work application paradigms 8.2 the world wide web 8.2.1 web implementation 8.2.2 html 8.3 the application of the inter 8.4 rea material: work firewalls chapter 9 puter graphics and images 9.1 the fields of puter imagery 9.1.1 graphics 9.1.2 image processing 9.1.3 puter vision 9.2 ste of image processing operations 9.3 graphics software 9.3.1 desktop publishing 9.3.2 electronic publishing (cd-roms and the inter) 9.4 animation 9.4.1 flash 9.4.2 3ds max 9.5 rea material: digital photography chapter 10 electronic merce 10.1 an introduction to electronic merce 10.1.1 the difference between traditional business and e-merce 10.1.2 the types of e-merce 10.1.3 benefits of e-merce 10.2 electronic payment system 10.2.1 electronic bank 10.2.2 electronic funds transfer 10.2.3 credit cards and smart cards 10.3 e-merce security 10.4 rea material: the criminal incentive chapter 11 artifi intelligence 11.1 an introduction to artifi intelligence 11.2 the goals of artifi intelligence 11.2.1 acting humanly 11.2.2 thinking humanly 11.2.3 thinking rationally 11.2.4 acting rationally 11.3 the research subjects of ai 11.3.1 solutions to hard problems 11.3.2 automatic translation 11.3.3 intelligent control and intelligent management 11.3.4 intelligent decision-making 11.3.5 intelligent simulation 11.3.6 machine learning 11.4 expert system 11.5 rea material: geic algorithm chapter 12 multimedia 12.1 elements of multimedia 12.1.1 text 12.1.2 audio sound 12.1.3 static graphics images 12.1.4 animation 12.2 multimedia technologies 12.3 multimedia working 12.4 applications of multimedia 12.4.1 multimedia in business 12.4.2 multimedia in schools 12.4.3 multimedia at home 12.4.4 multimedia in public ces 12.4.5 entertainment 12.4.6 virtual reality 12.5 rea material: microblogging 参文献
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