CHAPTERS 1 Computer Abstractions and Technology 1.1 Introduction 1.2 Below Your Program 1.3 Under the Covers 1.4 Real Stuff:Manufacturing Pentium 4 Chips 1.5 Fallacies and Pitfalls 1.6 Concluding Remarks 1.7 Historical Perspective and Further Reading 1.8 Exercises COMPUTERS IN THE REAL WORLD 2 Instructions:Language of the Computer 2.1 Introduction 2.2 Operations of the Computer Hardware 2.3 Operands of the Computer Hardware 2.4 Representing Instructions in the Computer 2.5 Logical Operations 2.6 Instructions for Making Decisions 2.7 Supporting Procedures in Computer Hardware 2.8 Communicating with people 2.9 MIPS Addressing for 32-Bit Immediates and Addresses 2.10 Translating and Starting a Program 2.11 How Compilers Optimize 2.12 How Compilers Work:An Introduction 2.13 A C Sort Example to Put It All Together 2.14 Implementing an Object-Oriented Language 2.15 Arrays versus Pointers 2.16 Resl Stuff:IA-32 Instructions 2.17 Fallacies and Pitfalls 2.18 Concluding Remarks 2.19 Historical Perspective and Further Reading 2.20 Exercises COMPUTERS IN THE REAL WORLD 3 Arithmetic for Computers 4 Assessing and Understanding Performance 5 The Processor:Datapath and Control 6 Enhancing Performance with Pipelining 7 Large and Fast:Exploiting Memory Hierarchy 8 Storage,Networks,and Other Peripherals 9 Multiprocessors and Clusters APPENDICES A Assemblers,Linkers,and SPIM Simulator A-2 B The Basics of Logic Design B-2
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