1 Introduction 1.1 Overview of the Chapters 1.2 Guide to the Book References 2 Background and Previous Work 2.1 Background 2.1.1 Single-Shot Normal-Form Game 2.1.2 Repeated Games 2.2 Cooperative Multiagent Systems 2.2.1 Achieving Nash Equilibrium 2.2.2 Achieving Fairness 2.2.3 Achieving Social Optimality 2.3 Competitive Multiagent Systems 2.3.1 Achieving Nash Equilibrium 2.3.2 Maximizing Individual Benefits 2.3.3 Achieving Pareto-Optimality References 3 Fairness in Cooperative Multiagent Systems 3.1 An Adaptive Periodic Strategy for Achieving Fairness 3.1.1 Motivation 3.1.2 Problem Specification 3.1.3 An Adaptive Periodic Strategy 3.1.4 Properties of the Adaptive Strategy 3.1.5 Experimental Evaluations 3.2 Game-Theoretic Fairness Models 3.2.1 Incorporating Fairness into Agent Interactions Modeled as Two-Player Normal-Form Games 3.2.2 Incorporating Fairness into Infinitely Repeated Games with Conflicting Interests for Conflict Elimination References 4 Social Optimality in Cooperative Multiagent Systems 4.1 Reinforcement Social Learning of Coordination in Cooperative Games 4.1.1 Social Learning Framework 4.1.2 Experimental Evaluations 4.2 Reinforcement Social Learning of Coordination in General-Sum Games 4.2.1 Social Learning Framework 4.2.2 Analysis of the Learning Performance Under the Social Learning Framework 4.2.3 Experimental Evaluations 4.3 Achieving Socially Optimal Allocations Through Negotiation 4.3.1 Multiagent Resource Allocation Problem Through Negotiation 4.3.2 The APSOPA Protocol to Reach Socially Optimal Allocation 4.3.3 Convergence of APSOPA to Socially Optimal Allocation.. 4.3.4 Experimental Evaluation References 5 Individual Rationality in Competitive Multiagent Systems 5.1 Introduction 5.2 Negotiation Model 5.3 ABiNeS: An Adaptive Bilateral Negotiating Strategy 5.3.1 Acceptance-Threshold (AT) Component 5.3.2 Next-Bid (NB) Component 5.3.3 Acceptance-Condition (AC) Component 5.3.4 Termination-Condition (TC) Component 5.4 Experimental Simulations and Evaluations 5.4.1 Experimental Settings 5.4.2 Experimental Results and Analysis: Efficiency 5.4.3 Detailed Analysis of ABiNeS Strategy 5.4.4 The Empirical Game-Theoretic Analysis: Robustness 5.5 Conclusion References 6 Social Optimality in Competitive Multiagent Systems 6.1 Achieving Socially Optimal Solutions in the Context of Infinitely Repeated Games 6.1.1 Learning Environment and Goal 6.1.2 TaFSO: A Learning Approach Toward SOSNE Outcomes: 6.1.3 Experimental Simulations 6.2 Achieving Socially Optimal Solutions in the Social Learning Framework 6.2.1 Social Learning Environment and Goal 6.2.2 Learning Framework 6.2.3 Experimental Simulations References 7 Conclusion Reference A The 57 Structurally Distinct Games
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